This is my injury table. There are many like it, but this one is mine.
I made this post on reddit about how modern players like to make cool characters that they can enjoy playing for a long time and I proposed a houserule to give new character a bit of 'plot armour' so that they don't die unexpectedly in old-school games. The houserule is basically each PC gets four chances to turn a lethal blow into a severe injury (use the table to generate). After they use up their four chances they are just as mortal as anyone else.
I've been meaning to make a death and dismemberment table that gives you injuries that are related to the type of damage that the character suffers. Enjoy!