Monday 30 April 2018

Melanic Moors Random Tables

So my LotFP group have had enough of Deep Carbon Observatory and have decided to gather up all their weird treasure and head to the nearest city.  I decided to use some stuff out of one of Patrick Stuart's other books, Fire on the Velvet Horizon, to flesh out the nearby areas.

The thing about FotVH is that it's basically a campaign setting, but instead of having each location clearly laid out and described in simple English it forces you to decipher little bits of information given to you in the text, and you have to put all these tiny puzzle pieces together to get a full picture of the universe.  The two locations that seem to recur in the text the most are Jukai City and it's neighbour the Melanic Moors.  I'm planning to run Jukai using a lot of stuff from Vornheim, but in order to run the Melanic Moors I felt the need to condense all the information I could find about them into some random tables.

And here they are:

Random encounters d12

1-4.  2d4 swamp drunks
1 - Dismals
2 - Singers
3 - Morokie Men
4 - Fluke Boys
5.  Bog Elves
6.  1d6 Eel Amaranthine (only at night)
7. 2d4 Potemkimen
8. Blathering Bird
9. Sanguine Crane
10. Hornbills
11. 1d4 (explodes) Snapkegs
12. The Catastrophe Tree


Random landscape feature d6
1.  Island made of reeds
2.  Black lake
3.  Floating island
4.  Abandoned watchtower (50% chance occupied)
5.  Sunken forest
6.  Acidic mangrove


Random import d10
1.  Tools
1 - Machetes
2 - Axes
3 - Weapons
4 - Misc
2.  Pots/pans
3.  Lamps
4.  Fuel
5.  Candles
6.  Sheets
7.  Clothes
8.  Fast shallow draft boat
9.  Sail
10. Drugs or booze


Random export d20
1.  Woods
    1 - Gaharu
    2 - Sandalwood
    3 - Sappan
    4 - Hhorn
2.  Puccoon silk
3.  Virid steel
4.  Caged fruit hound
5.  Catastrophe tree leaves
6.  Bird feathers
1 - Blathering
2 - Sanguine Crane
3 - Hornbill
4 - Peacock or Kingfisher
7.  Snapkeg (parts)
8.  Treasure
    1 - Rare art
    2 - Rubies
    3 - Sapphires
9.  War-puppets
10. Medicine
    1 - Bezoar Stones
    2 - Dried swamp fauna organs
    3 - Aloe wood
11.  Hostages
12.  Edible bird nest
13.  Honey + Beeswax
14.  Diseased spines
15.  Rice
16.  Opium
17.  Riddles  
18.  Liquid shadow in snail shell
19.  Spices
20.  Hex dragoon services


Random source of navigation d6
1.  Strong booze
2.  Psycho on a leash
3.  Neurosyphilis
4.  Narcotics
5.  Hallucinogens
6.  Sleep deprivation


Random Wetland Passage d20
1-3. Dry passage (walk)
4-6. Shallow water (wade)
7-8. Lake blocking path (go around or boat)
9-11. Deep water (swim or boat)
12. Running water [d6]
1-4. South
5. East
6. West
13-14. Sea of reeds (push thru or go around)
15. Roll again + Man-made passage
16-18. Thick grass (slow walk)
19-20. Soft mud (keep moving or sink)


This is by no means a complete kit for running a Melanic Moors adventure but it should help with making travelling through there a bit more interesting. I might post an adventure hook table as well sometime soon. Hopefully someone out there finds this interesting!