Thursday, 31 January 2019

"Professions" - Rules for creating slightly more advanced LotFP characters

A classic situation that comes up when a player who is used to modern D&D is recruited for a game of B/X-derived D&D is when they tell the referee that they want to play a 'Dwarf Cleric' or a 'Halfling Fighter' or a 'Barbarian'.  Usually this leads to difficult conversation where the ref attempts to explain to the new recruit the concept of 'race-as-class', and that B/X D&D doesn't have any of the flashy classes from AD&D/3e etc., often leaving them confused or disappointed.  The following is my idea for how we can alleviate this disappointment and also make character creation a little bit more interesting without disturbing the delicate framework of the B/X rules.

The basic idea is that when you make your character and choose their class, you also choose or roll for a 'Profession', which provides a small, thematically appropriate boon.  Four of these professions are based on the four standard classes, while the others are based on classes from modern D&D.  This way you can simulate most of the possible character concepts that exist in modern D&D.  Here are some examples:
Paladin = Fighter + Acolyte
Druid = Cleric + Ranger
Dwarf Cleric = Dwarf + Acolyte
Elf Rogue = Elf + Burglar
Halfling Bard = Halfling + Bard

Some of the professions are restricted for certain classes.


Professions

Roll or choose


Fighter d8 Cleric d6 Magic-User d6 Specialist d8 Dwarf d6 Elf d6 Halfling d8
Warrior
-
1
1
1
-
-
1
Acolyte
1
-
-
2
1
-
2
Apprentice
2
-
-
3
-
-
3
Burglar
3
2
2
-
2
1
4
Barbarian
4
3
3
4
3
2
5
Ranger
5
4
4
5
4
3
6
Monk
6
5
5
6
5
4
7
Bard
7
6
6
7
6
5
8



Warrior
  • +1 to hit
  • +1 hp
Acolyte
  • Learn three 1st level Cleric spells, prepare/cast one per day
  • Use Cleric scrolls
Apprentice
  • Learn two random 1st level MU spells, prepare/cast one per day
  • Use MU scrolls
Burglar
  • +1-in-6 to Tinker, Sleight of Hand, Stealth skills
Barbarian
  • Rage mode
    • Max damage all melee attacks
    • Must attack something every round
    • Must pass poison save to turn off
    • Take 1 damage per round
    • Remain conscious until -3hp
Ranger
  • +1-in-6 to Bushcraft skill
  • Animal companion
Monk
  • Unarmed attacks deal 1d6 damage
  • Perform one slightly impossible martial arts maneuver per day
Bard
  • Musical proficiency
  • Followers have +1d4 morale
  • +1 Charisma



Notes
This assumes you are using LotFP rules.  If you're using a different ruleset it shouldn't be too hard to convert for.  An important thing to remember would be that in rulesets where armour and weapon usage is restricted based on class, people who choose the Warrior profession should have the same weapon/armour proficiency as Fighters.