Sunday, 28 October 2018

Alternative character creation and advancement rules for D&D

I've been playing tons of Bloodborne and Dark Souls in my spare time so it's time for me to impose another souls-borne-inspired blog post on you.  In DS/BB you get to choose a class for your character which determines your starting equipment and stats.  Some of the classes are objectively more powerful than others, some are geared towards beginner players and some are only good if the player is experienced and knows what they are doing.  Often TTRPGs worry a lot about balance between classes and will try to make them all pretty evenly matched at level 1, but I thought it might be cool to have classes that are less balanced for more variety of play experience.

The 'balance', or probably better called 'fairness', comes from classes being randomly selected instead of chosen by the player.  I've written up d10 classes, which I've decided to call 'backgrounds', along with rules for character creation and advancement.  As you'll see, ability scores are sometimes rolled with a different formula to 3d6 depending on the strengths and weaknesses of the background.  I have roughly based this off of LotFP but with the key difference that I'm using d8 skills instead of d6.  This is because skills are improved each level in a similar way to the CoC/Runequest roll-over mechanic, and using a d8 will make skill progression a bit slower.


The 'Hedge Knight' background is sort of like an easy mode while the 'Nobody' background is like a hard mode (similar to the 'depraved' class in DS).


Character Creation
Roll 1d10 to get your background then refer to the relevant tables for your abilities, HP, skills, starting equipment, saving throws and levelling speed. Attack bonus for level 1 characters is +1 unless otherwise stated.

  1. Hedge Knight
  2. Cutpurse
  3. Cultist
  4. Lord's Bastard
  5. Galley Slave
  6. Hermit
  7. Merchant
  8. Barbarian
  9. Graverobber
  10. Nobody

Character Advancement
Upon gaining a new level, your character will gain 1d6 + Con mod hit points and may improve saving throws. Any skill that your character has used in a dangerous situation since the last time you gained a level has a chance of being improved. Roll 1d8 for each of these skills, and if you get a higher result than your skill, increase the skill by 1. Do the same for attack bonus, which caps at +8.


Hedge Knight
You were once a knight but fortune has left you without a lord to serve or lands to protect. You wander the land subsisting with little more than your martial skills.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 2d6+6
Con: 2d6+6
Dex: 3d6
Int: 3d6
Wis: 3d6
Cha: 3d6
1d8 + Con mod
Bushcraft 2-in-8
Attack +2
All others 1-in-8
Any two weapons
Chain mail
Backpack
2d6 x 10 sp
Paralyze – average
Poison – good
Breath – average
Device – average
Magic – poor
Very slow

Cutpurse
You were probably born on the streets. You have survived this long only by pilfering the valuables of wealthier folk.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 2d6+1
Con: 3d6
Dex: 2d6+6
Int: 3d6
Wis: 3d6
Cha: 3d6
1d6 + Con mod
Search 2-in-8
Sleight 2-in-8
Stealth 2-in-8
Tinker 2-in-8
All others 1-in-8
Dagger
Simple clothes
Backpack
1d6 x 10 sp
Paralyze – average
Poison – average
Breath – good
Device – good
Magic – average
Slow

Cultist
Regardless of where you came from, at some point in your life you were seduced by the promise of eldritch power.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 3d6
Con: 2d6+1
Dex: 3d6
Int: 3d6
Wis: 2d6+6
Cha: 3d6
1d6 + Con mod
Languages 2-in-8
Search 2-in-8
All others 1-in-8
One random spell book
Robes
Backpack
3d6 x 10 sp


Paralyze – average
Poison – average
Breath – average
Device – good
Magic – good
Average

Lord's Bastard
Even though you were born of noble blood you are of a lower social rank than your brothers and sisters and will never own land or inherit great wealth.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 2d6+1
Con: 2d6+1
Dex: 3d6
Int: 3d6
Wis: 3d6
Cha: 2d6+6
1d4 + Con mod
Architect 2-in-8
Languages 2-in-8
All others 1-in-8
Any one weapon
Leather armour
Backpack
5d6 x 10 sp
Paralyze – poor
Poison – poor
Breath – average
Device – average
Magic – average
Average

Galley Slave
Years of gruelling toil have hardened you and now that you have your freedom, anything is possible.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 2d6+6
Con: 2d6+6
Dex: 3d6
Int: 2d6+1
Wis: 3d6
Cha: 3d6
1d6 + Con mod
Bushcraft 2-in-8
Climb 2-in-8
All others 1-in-8
Club
Simple clothes
Backpack
1d4 x 10 sp
Paralyze – average
Poison – average
Breath – average
Device – poor
Magic – poor
Fast

Hermit
You have spent a considerable amount of time by yourself away from civilisation. While you have little to your name, you have learned much in your private studies.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 2d6+1
Con: 3d6
Dex: 3d6
Int: 2d6+6
Wis: 3d6
Cha: 2d6+1
1d4 + Con mod
Bushcraft 2-in-8
Tinker 2-in-8
All others 1-in-8
One random spell book
Simple clothes
Backpack
1d6 x 10 sp
Paralyze – average
Poison – good
Breath – poor
Device – poor
Magic – good
Fast

Merchant
You have travelled far and wide, making a living from ripping off customers and avoiding tax collectors.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 3d6
Con: 3d6
Dex: 3d6
Int: 3d6
Wis: 3d6
Cha: 2d6+6
1d6 + Con mod
Languages 2-in-8
Tinker 2-in-8
All others 1-in-8
Any one weapon
Decent clothes
Backpack
4d6 x 10 sp
Paralyze – average
Poison – average
Breath – average
Device – average
Magic – poor
Average

Barbarian
You are not from here. Your customs are mysterious and your language might as well be gibberish but you know how to survive in the wild.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 3d6
Con: 2d6+6
Dex: 3d6
Int: 2d6+1
Wis: 3d6
Cha: 2d6+1
1d6 + Con mod
Bushcraft 2-in-8
All others 1-in-8
Axe or club
Primitive clothes
Backpack
1d6 x 10 sp
Paralyze – good
Poison – good
Breath – average
Device – poor
Magic – poor
Average

Graverobber
Work begins for you at nightfall. You have lived off selling the nice things that people bury with their loved ones. It's not like they need them anyway.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 3d6
Con: 2d6+6
Dex: 3d6
Int: 3d6
Wis: 3d6
Cha: 2d6+1
1d6 + Con mod
Climb 2-in-8
Search 2-in-8
Stealth 2-in-8
All others 1-in-8
Crowbar
Dirty clothes
Backpack
4d6 x 10 sp
Paralyze – good
Poison – good
Breath – average
Device – average
Magic – poor
Slow

Nobody
No one knows where you came from. You were born with nothing and have only ever had nothing your entire life, but you are destined for great things.
Abilities
Hit Points
Skills
Equipment
Saves
Levelling
Str: 2d6
Con: 2d6
Dex: 2d6
Int: 2d6
Wis: 2d6
Cha: 2d6
1d4
All 1-in-8
Wooden pole
Wretched clothes
Backpack
One lucky silver coin
Paralyze – poor
Poison – good
Breath – average
Device – poor
Magic – poor
Very fast


Character Advancement Chart
Level
Saves
Experience Points Needed (Levelling)
Good
Average
Poor
Very Slow
Slow
Average
Fast
Very Fast
1
11
14
16
0
0
0
0
0
2
11
14
16
3,000
2,200
2,000
1,750
1000
3
11
14
16
6,000
4,400
4,000
3,500
2000
4
11
12
14
12,000
8,800
8,000
7,000
4000
5
9
12
14
24,000
17,600
16,000
14,000
8000
6
9
12
14
48,000
35,200
32,000
28,000
16,000
7
9
10
12
96,000
70,400
64,000
56,000
32,000
8
9
10
12
192,000
140,800
128,000
112,000
64,000
9
7
10
12
384,000
281,600
256,000
224,000
128,000
10
7
8
10
576,000
422,400
384,000
336,000
256,000